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| Ryzom | Gameplay | Roleplay | Código de Conducta | Comunidad | Forge | Pequeños glosarios |
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El lenguaje específico de Atys
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Pequeño Glosario
La categoría Pequeño Glosario reúne palabras simples presentes en el juego, palabras cotidianas, palabras para entender y no parecer bajo el efecto del licor de Shooki.
Véase también el Léxico del juego de roles.Pagina destacada
Daily missions are a way how to incite player to perform regular missions with additional daily rewards. It is a list of up to 7 various missions created randomly by your preferences. The list is automatically renewed every 20 hours and, besides a regular reward for each mission (dappers and/or fame), you have a choice of additional rewards.
Note: The Daily missions interface is not available on Silan.
Missions filter
The very first step you need to do is to set up some parameters that will be used to build your list of missions. When no filter exists yet (your first use) the filter will be displayed by default. In case you have set your filter before, use the Form to change preferences of missions button Ⓔ to enter preferences (see second screenshot). The filter itself is divided into four sections.
Filter zone level for each mission type
There are ⓵ four drop-down menus to set desired level of missions you want to include. If you want to avoid one type of missions, leave the type set to No mission. Available mission type are:
- Craft for missions that include crafting items for nations or tribes, marked with blue background in NPC mission windows
- Harvest for missions that include forage of materials, marked with red background in NPC mission windows
- Fight for missions that include hunting animals or killing homins, marked with orange background in NPC mission windows
- Travel for missions that include visiting places, looking for animals or package delivery, marked with green background in NPC mission windows
Note: The filter does not check your current levels, in case you select missions that require higher levels than you have, you will not be able to fulfill mission requirements.
Fames you don't want to go down
In this section ⓶ you can mark factions and civilizations whose fame you want to keep. The script will avoid selecting from those missions that could lower such fame.
Fames you don't want to go up
This sections ⓷ is similar to previous but with the opposite effect. Select factions and civilizations you won't to gain fame with. The script will avoid selecting from those missions that could rise such fame.
Occupations you agree to donate products
This section ⓸ allows you to include special occupation related missions where you can donate desired type of occupation products to occupation master. It requires you to already have such products because making those is not included. It is not important which grade you will donate, the selection is done when you accept the mission to your Journal.
List creation
After you set up your missions filter as you desire, you need to click Preview and Save Preferences button ⓹. Before this step the button to create actual list of daily missions will not be available. The reason is that the system has to check if there is enough missions to create such list by your parameter. After the check, you can review if sufficient number of missions was found. If it is not possible to build a list of missions, you will have to change some filter options.
There are several conditions that affect the additional mission reward bonus or malus. It is based on mission variety and difficulty. Play with filter combinations to learn more. You can review ⓺ given bonus or malus that will be applied on additional rewards for completing each mission in top part of the filter.
Once you are happy with the filter and the system is able to build a list, you can click Send the form and Close button ⓻. Your list will be created.
Note: Every list of Daily missions will last for next 20 real hours and then will be renewed automatically. In case you wish to change parameters for the next day (renewed list) you need to adjust it before the current list expires.
Fulfilling the list
Once you have a list of Daily missions created, you can start working on. Click the mission in the list to accept it to your journal. Missions are basically same missions as if you accept it from a NPC, however you do not have to search the mission giver. You can also abandon the mission from your Journal and accept it later. You have 20 hours before a new list will be created. All accepted missions will be marked with different background in the list Ⓐ.
Once you are done with a mission, it is marked as completed in your list and you can get your additional reward with applied bonus. All completed missions are marked with a chest icon and green background Ⓑ. Click it again to start a special mission in your Journal where you can select desired reward by clicking on appropriate symbol.
Note: If you accept a Daily mission and you fail it, you will not be able to do it again and it will not be replaced by an alternative. You need to wait before the list is replaced with a new one after the current expires Ⓓ.
Occupation related missions
You can also include occupation related missions into your list by checking appropriate options in your filter. These missions are basically donations back to the occupation NPC. When you select such mission, you have to choose type of products you willing to donate and then find the occupation master. He will accept your donation and you can get your reward as for regular missions. This means you need to have promised occupation products before you can do this mission and this mission does not include making of those products.
Additional rewards
You can select one of four additional rewards for each Daily mission completed Ⓒ. Amount of the reward is affected by current list bonus or malus Ⓓ. Besides the regular mission reward in form of fame and, possibly, dappers (depending on the mission) you have the following choices:
Click the icon in your journal to gain the reward. After that the corresponding mission in your Journal will be marked as done with ✔ icon and background colour will be removed.
Ryzom: La Lore • El juego OOC
Atys: El mundo de Atys • Flora • Fauna
Naciones: Fyros • Matis • Tryker • Zoraï
Facciones: Kami • Karavan • Merodeadores • Rangers • Trytonistas
Encyclopedia: Crónicas • La Gran Biblioteca • EntresijosOOC
Expandir para notas adicionales de investigación y trabajo
Notas varias
El primer episodio de la Saga de Ryzom tiene lugar en el "Planeta Vivo" Atys, en el borde del universo, donde cuatro civilizaciones intentan curar las heridas de una tragedia apocalíptica.
Hace tres generaciones, las grandes civilizaciones de Atys perecieron durante el Gran Enjambre bajo el ataque de las hordas de kitines, barriendo las galerías subterráneas y marcando el comienzo de la guerra y luego el genocidio. Mucho conocimiento se perdió durante esta fuga, pero ¡ahora es el momento de apropiarse de nuevo de su herencia!
¡Junte fuerzas con miles de otros homins, domine el arte de la magia, de la guerra, de la artesanía y de la maestria de la forja para construir de nuevo el destino de su gente!
Cosas que hacer
"La riqueza de Ryzom, está en aquello que los jugadores y los que lo aman pueden aportar. Por ello, debemos darles los medios y las oportunidades."
Esta frase resume por si misma la esencia del projecto : expandir el Poder a los Jugadores más alla del Juego de Rol y dar por fin los medios para actuar en el propio juego a la comunidad Ryzom.
Archivos/categorías
Más info
Ryzom es un juego de rol multijugador masivo en línea (MMORPG) desarrollado por el estudio independiente francés Nevrax. El juego fue lanzado en septiembre de 2004 con el nombre la Saga Ryzom y recibió poca atención en ese momento. En agosto de 2006, el nombre se simplificó a Ryzom con fines de marketing. Ryzom es etiquetado como Ciencia-Fantasía por los creadores debido a los elementos de la trama que generalmente se encuentran tanto en la ciencia ficción como en la fantasía. El motor del juego, NeL, fue creado por Nevrax y licenciado bajo la GPL. NeL es actualmente de código abierto.
El juego ganó el premio a la mejor historia en MMORPG.COM's 2005 reader's Choice Awards. Permitir a los jugadores un control completo sobre todo lo que hacen es algo que pocos juegos en línea ofrecen. Los jugadores no están encerrados en una única clase, que es común en la mayoría de los MMO en estos días. Ryzom da al jugador la oportunidad de aprender todas las habilidades en el juego, o centrarse en el aspecto que prefiera, durante el tiempo que quiera.
Winch Gate, los actuales propietarios, hicieron un sitio de Feedback. Este sitio de comentarios resulta increíblemente útil, dando a los jugadores el poder de elegir lo que les gusta y no les gusta y lo que necesita para obtener una mayor prioridad durante la implementación. Winch Gate ha demostrado que con un poco de tiempo y concentración, se puede lograr mucho. De hecho, desde la salida de Game Forge France, el juego es autogestionado, utilizando comentarios de los jugadores. Usted también puede unirse al equipo de desarrolladores voluntarios.
