Las Guías de Artesanía de Arcueid/Artesanía y colores

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Artesanía y Colores



1. Regla General

La mayoría de un color usado en una receta determina el color final del objeto. Sí usamos 4 materiales azules y 2 rojos, el objeto será azul. Todos los materiales usados en una receta cuentan, no solo aquellos de una sola parte. Para una receta de armadura ligera, todos los materiales de las partes individuales (Ropa, forro, relleno, clip de armadura) contribuyen igualmente a los colores de los objetos.

2. Caso Especial

Si un objeto tiene las mismas cantidades de colores, ejemplo: 2 rojos y 2 azules, el color final del objeto será de acuerdo a la lista de prioridad:

1. Rojo
2. Beige
3. Verde
4. Turquesa
5. Pùrpura
6. Blanco
7. Negro

El resultado para 2 materiales rojos y 2 azules será Rojo. If it had 3 black, 3 white and 3 blue materials, it would be blue. Black and white are the hardest colors to get.

3. Tips

Getting a certain item color may conflict with good item stats. Beige, green, turquoise and purple colors can only be found with basic and fine materials*, while black, white, blue and red colors can be found with choice, excellent and supreme materials[1]. The same material type can appear in up to 3 different colors!Basic and fine Anete Fiber is green, choice, excellent and supreme is blue for all 4 lands and black for prime roots.To get good stats, while keeping the color, some tricks can be used. First of all, the priority list is key. If we need to craft an item with a color coming from "low" materials such as beige, we don't want to put more fine / basic materials in the recipe, than we have to.

Example: High Quality Light Gloves

The item consists of 3 + 3 + 2 + 2 = 10 mats total. If we wanted the color to be beige, the first idea might be to just use beige mats for everything.

  1. 10 Beige - stats pretty badThis can be improved by using the priority table above and adding any material which is of lower priority than beige in equal amounts.
  2. 5 Beige, 5 Blue - stats significantly better. However the amount of beige materials can be further reduced. Since beige is pretty high up in the priority list, anything below it can be used and it won't turn the item into a different color. We can choose from blue, black and white. (If we don't want to use other lower grade materials like purple etc.)
  3. 3 Beige, 3 Blue, 2 White, 2 Black - stats even betterThis is as far as we get for this example.It is possible to use just a single material of the desired color if it is high enough in the priority list. The extreme would be to use one of each color and the outcome would be red.With this, many item colors can be achieved with very little of the matching materials available.

Example: Surface and Prime Roots mats

If another color beats the desired color we can try and break it down into different colors with prime roots and surface mats - if possible. In this case we want a blue item.

  1. 3 Blue, 3 Red - result will be red. If we want it to be blue and also save as much blue as possible, we can do as follows:
  2. 2 Blue, 2 White, 2 Black - will turn blue. Since white and black are below blue in the priority list the item will be blue.
  3. 4 Blue, 2 Red - result is blue at a higher material cost. If you have no choice but to use red, the only option here is to increase blue.

Note

I was always hesitant to include special materials, like generic materials bought with points[2] or those from event mobs. With the introduction of higher grade colored materials the guide is still the same, you just have more options to optimize for desired stats and a specific color outcome.

Thank you for reading!


  1. There are some exceptions for special materials obtainable through missions or buyable with certain points
  2. Nation points, Elyps, Wheel of fortune prizes...

Arcueid's Crafting Guides
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