Silan | La Guía Silan del Refugiado OOC | Notas OOC |
Ámbar geográfico | |
Isla de Silan Región | |
Ecosistema | Bosque |
---|---|
subcontinente | Isla |
Ubicaciones | Arena, Zona del Tizón, Tierras de Caza, Embajada Karavan, Enclave Kami, Selva de Kitines, Tierras de Rangers, Campamento Ranger, Ruinas de Silan, Ruinas Destruídas, Lago Resplandeciente, Salón del Trono |
Tribus | Cabezas de Goo, Chlorogoos |
Bandidos | Saqueadores de Cabeza de Goo, Saqueadores Chlorogoo |
Altares neutros | Kami y Karavan (2 cada uno) |
Nivel de la región | 1-45 |
Área | 5.1 km² |
Silan es la isla donde los homins emergieron primero de las Nuevas Tierras (el mundo conocido actualmente), después del Gran Enjambre. Es el punto final del conocido Camino Oflovak. El campamento Ranger fue abierto a los refugiados en 2532.
Si usted es un nuevo jugador buscando una guía de Silan, vea también el Guía de Silan. ( Ver manual de usuario).
Este es el sitio donde refugiados y muchos niños empiezan un periodo de entrenamiento. Cualquier homin puede dejar Silan en cualquier momento, pero debería considerar reunirse con el Recepcionista de la ciudad donde el decida ir y obtener pactos de teletransportación, o necesitara hacer un viaje peligroso para ser capaz de regresar una vez que se ha ido.
Silan posee diferentes personas con los que el jugador puede interactuar, sobretodo entrenadores para lucha , magia, cosecha y artesanía, otorgadores de misiones de ambas facciones los Kami y los Karavan y un grupo de misiones para los Rangers. Todas las misiones dadas en Silan actúan como un tutorial para Ryzom , es decir, Silan no debería dejar la idea que Ryzom está centrada en la búsqueda.
El mundo principal de Atys tiene diferentes ecosistemas cada uno con sus propios animales y vegetación, y Silan es una muestra de muchas de ellas en una pequeña area. Así Silan combina su ecosistema principalmente bosque con un área de lagos, un área de selva y también con una zona de Goo y un pueblo en ruinas. Luego lo llena todo de versiones "débiles" de algunos de los más exóticos animales de Atys, por lo cual la elección como área de entrenamiento.
NotaOOC: Para un visión mas profunda sobre misiones y tutoriales en Silan vea Guía de Silan.
Silan is an island, currently being explored and relatively controlled, of the New Lands. The Rangers, in the late 2500s, dug and opened a tunnel to access it from the upper part of the Grove of Confusion.
Technically, only the ruined town is called Silan. The island has no official name, and because the ruined town was the central feature of the island, the entire island has come to be referred to as Silan.
This is the only area on the island where homins are allowed to fight each other [1] for training purposes. As far as can be seen the arena is naturally formed and many resources can be found within it. It should be noted that the abundance of sources should not make you less wary of the Arena. It can also be used for occasional events.
Where the inhabitants of the ranger camp hunt bodocs and other herbivores for food. Bodocs, yubos, izam, and rendor can be found here, as well as the ragus that prey on them.
A city which was built by the Matis when they resurfaced. The Matis began experimenting with the intelligent plants in the region, namely the slaveni, to make extracting resources easier. This eventually led to the city's downfall and the ruins are all that remain of it. These days the ruins are inhabited by looters.
A little way away to the north of the village is the Throne Room, also in ruins. It seems that Arken's Goo Head Looters are trying to set up gingos there; watch out!
This lake with an island in the middle forms a miniature subtropical ecosystem. Though the shores around the lake are full of dangers, homins are completely safe in it's waters. The island in the middle is home to a population of crays, including one gigantic specimen.
An area of the island ravaged by the Goo. Contaminated and sickly creatures wander this place, while some homins seek to abuse the Goo for their own purposes. Several missions enlist the player's aid in pushing back the Goo.
An uncharted area of horror and unknown dangers. As the name implies it's jungle ecosystem and the only place on the island where the kitin threat is present. kipees and kipestas roam here and the area is rumoured to be inhabited by a giant kirosta.
The only inhabited settlement on the island, and where all new refugees first arrive. This camp was set up by the Rangers of Atys and opened in 2532, specifically as a place of training where new arrivals to Atys can learn all they need to survive.
In the camp are all the people who offer missions to young homins to learn them the ropes of things. The camp chief, Chiang the Strong, welcomes the newcomers. Guilan Guiter gives mission to teach fighting, Nomis Merclao missions to teach magic, Milles Dodoine missions to teach harvesting and Sterga Hamla missions to teach crafting. The Kami and Karavan give some missions to teach homins about the Goo, and Chiang the Strong, eventually gives some final missions to teach homins about bandits and kitin. There are also trainers to teach you new skills and a guide to point you to all these people. Lastly, there is a market where homins can buy and sell materials and equipment.
Again, for guides on all these missions, see the Silan Guide.
See the OOC page for more.